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workers' comp

New OSHA rules limit postincident drug testing

by Bart N. Sisk The Occupational Safety and Health Administration (OSHA) has issued new rules revising its requirements for recording and submitting records of workplace injuries and illnesses. The revised rules require employers in certain industries to submit injury and illness data electronically. The frequency and content of the reports depend on the size and […]

Return to Work Programs and Cancer Survivors

More people are surviving cancer, but cancer is occurring in more people (one factor associated with longer life spans). From lost time to high health coverage costs, employers should take note of what this might mean for them.

gender

Research Indicates a More Level Playing Field for Gender-Dominated Jobs

Of the 785 occupations classified by the U.S. Bureau of Labor Statistics, two thirds have a higher concentration of men employed. However, a new study from CareerBuilder shows a greater number of women are moving into roles that have traditionally been held by the opposite sex—and vice versa.

Ohio: More Business-Friendly Approach Is Likely

by Bradd N. Siegel, Porter Wright Morris & Arthur LLP Republicans swept every major statewide race in Ohio, taking back the Governor’s Office, the Attorney General’s Office, and the post for chief justice of the Ohio Supreme Court from incumbent Democrats. Republicans also claimed the open U.S. Senate seat. Former Senator Mike DeWine, the new […]

Millennials Value Career Growth and Learning

Millennials may be the most-studied generation in the workforce today. One recent survey sought to dispel myths surrounding recruiting and retaining Millennials, and the research indicates that it is a generation that highly values career growth and learning.

The Gamification of Training

Gamification can help engage learners in training and help them retain information, complete training, and keep their skills current, says Steve Sims, chief design officer for Badgeville and founder of its Behavior Lab. “Gamification” is the application of technology through games and other mechanisms to “tap into motivation and get people to do things,” he […]